1. Welcome
  2. 1. Fundamentals
    1. 1.1. World
    2. 1.2. Add Entity
    3. 1.3. Delete Entity
    4. 1.4. Add Components
    5. 1.5. Remove Components
    6. 1.6. Delete Components
    7. 1.7. Get and Modify Components
    8. 1.8. Iterators
    9. 1.9. Uniques
    10. 1.10. Systems
  3. 2. Going Further
    1. 2.1. Tracking
    2. 2.2. Parallelism
    3. 2.3. Custom Views
    4. 2.4. !Send and !Sync Components
    5. 2.5. Performance Tips
  4. 3. Going Deeper
    1. 3.1. Workload creation
    2. 3.2. Sparse Set
  5. 4. Recipes
    1. 4.1. Hierarchy
    2. 4.2. Seed
    3. 4.3. 0.4 migration
  6. 5. Pilgrimage
    1. 5.1. More Resources
    2. 5.2. Shipyard Related Crates
    3. 5.3. Projects using Shipyard
  7. 6. Contributors

Shipyard User's Guide

More Resources

Packs, the whole series is a good read
Timothy Ford's GDC talk on ECS usage in Overwatch
Catherine West's closing keynote on using the ECS pattern in Rust
Sander Mertens's ECS FAQ
FSM in ECS
Todo MVC using ECS