1. Welcome
  2. 1. Fundamentals
    1. 1.1. World
    2. 1.2. Add Entity
    3. 1.3. Delete Entity
    4. 1.4. Add Components
    5. 1.5. Remove Components
    6. 1.6. Delete Components
    7. 1.7. Get and Modify Components
    8. 1.8. Iterators
    9. 1.9. Uniques
    10. 1.10. Systems
  3. 2. Going Further
    1. 2.1. Tracking
    2. 2.2. Parallelism
    3. 2.3. Custom Views
    4. 2.4. !Send and !Sync Components
    5. 2.5. Performance Tips
  4. 3. Going Deeper
    1. 3.1. Workload creation
    2. 3.2. Sparse Set
  5. 4. Recipes
    1. 4.1. Hierarchy
    2. 4.2. Seed
    3. 4.3. 0.4 migration
  6. 5. Pilgrimage
    1. 5.1. More Resources
    2. 5.2. Shipyard Related Crates
    3. 5.3. Projects using Shipyard
  7. 6. Contributors

Shipyard User's Guide

Contributors

dakom - David Komer
eldyer