1. Welcome
  2. 1. Fundamentals
    1. 1.1. World
    2. 1.2. Add Entity
    3. 1.3. Delete Entity
    4. 1.4. Add Components
    5. 1.5. Remove Components
    6. 1.6. Delete Components
    7. 1.7. Get and Modify Components
    8. 1.8. Iterators
    9. 1.9. Uniques
    10. 1.10. Systems
  3. 2. Going Further
    1. 2.1. Sparse Set
    2. 2.2. Parallelism
    3. 2.3. !Send and !Sync Components
    4. 2.4. Performance Tips
  4. 3. Recipes
    1. 3.1. Hierarchy
    2. 3.2. Seed
    3. 3.3. 0.4 migration
  5. 4. Pilgrimage
    1. 4.1. More Resources
    2. 4.2. Shipyard Related Crates
    3. 4.3. Projects using Shipyard
  6. 5. Contributors

Shipyard User's Guide

Guide Contributors

dakom - David Komer
eldyer